Wizard of Legend is a retro-styled top down roguelite, dungeon crawler in which you must compete in the fabled Chaos Trials. Added by Johnny Sinister on 16 Jul 2019 Read full review. Wizard of Legend is an indie roguelike video game released by American studio Contingent99 and Humble Bundle in May 2018. Funded through Kickstarter in 2016, players take control of a wizard as they traverse a procedurally generated dungeon, using a wide variety of spells to defeat mobs, three major bosses, and a final boss to earn the title 'Wizard of Legend'.
Update v1.12 + v1.121, also known as the Boss Rush Update, released on May 15, 2019. The following are the official update notes.
New in This Update[edit | edit source]
This page was last edited on 1 November 2019, at 23:28. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
Boss Rush mode now available via an NPC in Lanova Plaza (Requires completion of Chaos Trials)
Hard mode is now available via an NPC in Lanova Plaza and the relic no longer activates hard mode
21 new relics added
Quality of Life Changes[edit | edit source]
Relics now show number values when applicable in the equip menu
now makes Chaos arcana available for purchase during the Chaos Trials
End of run summary screen updated to show the full player build
The last used cursed relic from in Lanova Plaza is now guaranteed to be in stock the next visit
Treasure chests now show an indicator icon in the minimap
and now prefer to take standard arcana before enhanced arcana when you request their services
Increased chance to find complimentary relic in shops when holding a combination relic during the Chaos Trials
make all players immune to exploding barrels
allow dash arcana to activate up to three times per charge
has been reworked to be more effective overall
activation speed increased
Wind zone enemy visuals have been updated to look more like an enemy rather than a hazard
Various minor bug fixes
v1.21 Bugfixes[edit | edit source]
Fixed issue with relics not properly being cleared from inventory. This fixes the following reported issues:
Softlock with
not properly clearing inventory on pickup
Randomized runs that improperly show extra relics that should've been removed
effects not resetting on death
Ressurect relics were all probably a bit wonky and now should be fixed
Nox's cursed relics in Lanova Plaza should now properly reset if you visit the museum
Fixed full health chime with outfit
Fixed relic icons incorrectly showing up as activated in the UI
Fixed issue with not opening a red portal when defeated offscreen
Health is now restored at beginning of Boss Rush mode so that any removed relics don't affect the run
Fixed issue with forcing zero crit chance
Retrieved from 'https://wizardoflegend.gamepedia.com/V1.12_%2B_v1.121?oldid=8632'
Wizard of Legend
Developer(s)
Contingent99
Publisher(s)
Humble Bundle
Composer(s)
Dale North
Engine
Unity 5[1]
Platform(s)
Release
May 15, 2018
Genre(s)
Roguelike, dungeon crawler
Mode(s)
Single-player, multiplayer
Starcrawlers 1 1 3 3. Wizard of Legend is an indieroguelikevideo game released by American studio Contingent99 and Humble Bundle in May 2018. Funded through Kickstarter in 2016, players take control of a wizard as they traverse a procedurally generated dungeon, using a wide variety of spells to defeat mobs, three major bosses, and a final boss to earn the title 'Wizard of Legend'. The game received generally favourable reviews.
Gameplay[edit]
Wizard of Legend is a top-down 2D roguelike game where the player controls a wizard as they attempt to complete a 10-floor procedurally generated dungeon, the 'Chaos Trials', using a selection of various spells to defeat various enemies and bosses and become the titular 'Wizard of Legend'.[2] Each button or key casts a spell, called 'arcana', in the form of a basic attack, an evade, a 'signature' (more powerful) arcana, and then a variety of alternate spells to defeat enemies, bosses and transversing the dungeon.[3] New spells can be bought in the dungeon with collected money, or added permanently to equip before entering the dungeon through 'Chaos Gems', a persistent currency.[2] Passive upgrades, called Relics, are collected in the same way.[2] The game is completed after defeating three major bosses (wizards representing fire, earth, water, air, and lightning), and a final boss representing all the normal elements as well as a special element known as chaos.[2]
Chaos Trials[edit]
Wizard Of Legend 1 111
The Chaos Trials are a structurally randomized series of rooms that increase in difficulty with time. The Chaos Trials are separated into four sections. The first three sections are each themed with one of the five basic arcana mentioned above. Each section consists of three floors - two regular dungeon floors and a boss floor. Each boss has a different skill set based on their arcana. Additionally, each changes the amount of attacks they perform based on how many floors have been beaten. After the first three sections are completed, the final boss is found as the last trial. Templates bundle for iwork – templates guru 5 0. He wields the chaos element, a powerful arcana which is gradually unlocked for the player as a result of repeatedly defeating the final boss.
Development[edit]
The game was subject to a Kickstarter in June 2016, raising $72,681 from the $50,000 goal.[1]Wizard of Legend was released simultaneously on Microsoft Windows, OS X, Linux, PlayStation 4, Nintendo Switch, and Xbox One on May 15, 2018.[1]
Music[edit]
The soundtrack, composed by Dale North, was first released by Scarlet Moon Records on May 15, 2018,[4] with a complete soundtrack recording on digital and CD mediums release on January 17, 2020.[5]. The Prescription for Sleep version, by composers Norihiko Hibino and AYAKI was announced by Scarlet Moon Records on May 18, 2020[6]
Reception[edit]
Reception
Aggregate score
Aggregator
Score
Metacritic
Nintendo Switch: 76/100[7] PS4: 73/100[8] Xbox One: 79/100[9]
The game received generally favourable reviews upon its release in May 2018, holding a score of 76/100 on Metacritic.[7][8][9][10] Kevin McClusky of Destructoid awarded it 6/10, saying 'Spell effects are beautifully animated, and combat feels fluid and entertaining.' but criticised frame skips on the Nintendo Switch edition of the game.[2] Dominic Tarason of Rock, Paper, Shotgun said 'Wizard of Legend is a good, if lopsided game. The moment-to-moment combat is highly flexible and seldom anything less than satisfying, especially in co-op.', but criticised the repetition of the dungeon, saying 'If you can overlook the repetition in targets and mix up your own playstyle, this one’s an easy recommendation, but for players who stick with the tried-and-tested, Wizard of Legend can slip into monotony.'[3]
Bradley Ellis of Easy Allies awarded the game a 7/10, saying 'Wizard of Legend nails the feeling of being a grand wizard. Experimenting with all the different spells is a blast, and there are some heart-pounding boss fights. The peripheral elements fail to deepen or expand Wizard of Legend, but the core gameplay makes for a good time if you’re looking to fill a roguelike fix.'[11]
The game recorded 300,000 sales by the end of May 2018, having been on sale for 16 days.[12] By the end of July 2018, the game had sold over 500,000 copies.[13]
References[edit]
^ abc'Wizard of Legend'. Kickstarter. Retrieved 24 July 2018.
^ abcdeMcClusky, Kevin. 'Review: Wizard of Legend'. Destructoid. Retrieved 24 July 2018.
^ abTarason, Dominic. 'Wot I Think: Wizard Of Legend'. Rock, Paper, Shotgun. Retrieved 25 July 2018.